Later in the game you acquire "capture beetles" which allow you to capture injured monsters and use them later to solve puzzles and open access to areas and items. In the first scene where you're controlling the mummy there's an electrocution trap that charges him up so he can provide power to a device, touching the water will discharge the electricity. Traps and hazards that would kill Sphinx cannot harm the mummy since he's already dead. One of the most unique mechanics in the game is utilizing the mummy's un-death. Thankfully the game breaks this up with a number of other type of platforming and hazards to get past. This makes for a slow & tedious slog through some levels moving every object. There are times when the item is hidden behind a movable object, but there's no indication anything is back there until you actually move the object. Without getting into spoilers, these fetch quests get pretty tedious since there's no indication where items are. The second scene where you take control of Prince Tutenkhamen has you hunt down 8 amulets that are hidden throughout the level. Overall the puzzles and 'quests' are very stereotypical for this type of adventure game. The puzzles are pretty standard as well, the first has you collect three coconuts for a dragon that can launch you onto a ledge. You can activate a timed shield that protects you from lava and allows access to other areas of the maps. The first level introduces many of the game's mechanics which are all expected to be present in a 3-d adventure/platforming game.
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